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- Comes with an attractive, straightforward and user-friendly
- Create and animate geometry in several intuitive ways with enhanced spline tools
- Create or use pre-existing procedural OSL maps with any supported renderer
- Apply material finishes, change textures, and use vibrant colours to make your designs photorealistic
- Automate complex modeling operations, which dynamically update as you make changes
- A built-in weighted normal calculator that can directly applied to 3D models
- Create realistic liquid behaviors such as water, oil, lava as well as replicate gravity and collisions effects
- Automatically populate parametrically generated details such as animated vehicles to scale
- Import your CAD and BIM files and use it to create a general structure and enhance
Technical Details of Autodesk 3DS Max 2016
- File Name: Autodesk-3ds-Max-2016-SP3-EXT2
- File Size: 3.3
- Extension: Rar
- Developers: Autodesk
System Requirements for Autodesk 3DS Max 2016
- Operating Systems: ( Win 7, 8, 8.1, 10)
- Hard Disk: 6 GB or more
- RAM: 8 GB Recommended
- Architecture: X64
- Processor: Intel Dual Core processor or later
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Autodesk® 3ds Max® 2016 |
This readme contains information regarding the installation and use of the Extension 2 for Autodesk® 3ds Max® 2016 software. It is recommended that you read this entire document before installing the software. For reference, you should save this document to your hard drive or print a copy.
Important information:
Versions of the Extension
Prerequisites
Installation
Uninstall Instructions
K
Known Issues
Service Pack 2 Fixes
Reporting Issues
Product To Update | Update Filename |
Autodesk® 3ds Max® 2016 | 3dsMax_2016Extension2.msi |
3ds Max 2016 download free. full Version
3ds Max® 2016 Service Pack 2 must be installed prior to installing the extension.
1.Download the appropriate file for your product. See Versions of the Extension.
2.
3.
3ds Max 2016 Download Filehippo
Windows 7 / Windows 8
1.
2.
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4.
Max Creation Graph (MCG) now supports animation controllers. The support for controllers do not currently support localization.
When using preset animation on TextPlus the playback may be out of order or offset, regardless of playback type. This can be corrected by switching to Separate By Object to Character, Word, Line or Paragraph, and back again.
When selecting controllers to offset in a animation preset, selecting both the parent controller and the child controller will cause the offsetting to be offset multiple times. In order to get a predictable result only select the parent or the child. For example, if you animate the position of an object you can select the transform, or select the individual axis. Do not select both.
Using parameter names in the Max Creation Graph (MCG) that are reserved words in MAXScript (e.g. name, color, etc.) will result in an error. Please rename your parameter to avoid this issue.
The coordinate systems used in MaxPlus (used by MCG) and 3ds Max (used by controllers) are different; the most noticeable effect of this is that you will need to use QuaternionInvert before output when creating rotation controllers to get the output you are likely to expect.
The following list contains issues fixed in this release (Service Pack 2 contains all previous Service Pack fixes for 3ds Max 2016).
Key | Summary | Component |
MAXX-24683 | Corrupted Biped file errors on file and reload reload if you delete out a Biped and save the .max file | Animation |
MAXX-24144 | Uninstalling Populate Data causes 'Install Populate Data!' error loading 3ds Max. | Animation Populate |
MAXX-24386 | Revit Importer: Geometries have already been simplified, even though SIMPLIFYMESH option is off | Design Suite Interop |
MAXX-25608 | Revit Import : Model only partially processed | Design Suite Interop |
MAXX-25768 | Revit_converter.exe will hang for some specific Revit files | Design Suite Interop |
MAXX-7345 | FLT Export cut off Names | Design Suite Interop |
MAXX-24871 | Game Exporter resulting in incorrect bone rotation | Entertainment Creation Suites Interop |
MAXX-24889 | Vertex alpha does not export with FBX | Entertainment Creation Suites Interop |
MAXX-22440 | Undesirable compilation message | MCG Core |
MAXX-22638 | Can't get map channels | MCG Core |
MAXX-24179 | Physics rigid body 'IsKinematic' operator | MCG Controllers |
MAXX-24286 | Keyboard input does not work in graph editor in Windows 8.1 | MCG Controllers |
MAXX-24530 | A Caching compound within a Cache's Init or Update throws exceptions | MCG Controllers |
MAXX-24667 | 'Get Center Of Mass' node does not return the actual Center of Mass | MCG Controllers |
MAXX-24876 | Vector Parameters do not have default values like other parameters | MCG Features |
MAXX-26419 | Black Artifacts with noise filter in RapidRT | Rendering RapidRT |
MAXX-23928 | Muliti -light toggling will trigger shadow artifacts in viewport | Stingray Live Link |
MAXX-25176 | Import Inventor file as Mesh type, UVs broken | FileIO |
MAXX-26726 | FBX export - Application Error occurred on 2byte login user name | FileIO |
MAXX-14919 | HLSL Shader Materials not supported under nitrous Direct3D 11.0 (Nitrous does not handle #include '.fxh'.) | Materials DirectX, Viewports Nitrous |
MAXX-23070 | Locking PSD file format | Materials Material Editors |
MAXX-23283 | Cull State Error when opening 2013_StandardMaterial.max | Materials Viewport |
MAXX-24894 | HLSLMaterialHandle not working | Materials Viewport |
MAXX-26849 | Texmap Swirl: show realistic material effect has issues | Materials Viewport |
MAXX-24988 | Signal Parameter Causes Geometry Graphs to Re-evaluate too Often | MCG Core |
MAXX-25081 | Caches don't work when used in true and false branches of the 'If' operator | MCG Core |
MAXX-25368 | 2 Parameter String and Asset in Graph gives MS error | MCG Core |
Minecraft mine-imator mac download. MAXX-25552 | Unnecessary evaluations using At operator causes O(n) algorithms to run in O(n^2) | MCG Core |
MAXX-25634 | Open Compounds - Recent File list | MCG Core |
MAXX-25777 | Vector3 Parameter - Does not update properly on Time changed | MCG Core |
MAXX-25915 | CreateBox's smoothing groups being set to 0 causes combined meshes to lose their smoothing groups | MCG Core |
MAXX-25961 | Quaternion to Euler | MCG Core |
MAXX-26177 | Degrees to Quaternion operator | MCG Core |
MAXX-26373 | Combine Mesh set Vertex color to black when 1 of the meshes has vertex color | MCG Core |
MAXX-26565 | Adding MCG path to 3dsMax.ini removes the local user path from being compiled | MCG Core |
MAXX-26775 | Compiler should generate cache ids per node instance | MCG Core |
MAXX-26816 | Empty Vector3 Parameters generate maxscript with a decimal but not in Europe. | MCG Core |
MAXX-27027 | Custom MCG directory will fail to compile when a tool fails in either System or User MCG folder | MCG Core |
MAXX-16431 | Shift locks the spline creation to only one axis. | Modeling |
MAXX-25101 | Mirror tool flips Normals when used on objects with the Edit Poly modifier. | Modeling |
MAXX-25470 | Program error deleting SkinWrap target | Modeling |
MAXX-27143 | Missing DLL - prim.dlo error | Modeling |
MAXX-25071 | Modifier Sets have blank buttons for old, removed modifiers | Modeling Modifiers |
MAXX-25572 | When creating an invalid procutter from maxscript the user has to click on multiple dialogs | Modeling Modifiers |
MAXX-26476 | Program error picking Spline Morph target with lots of spline sub-objects | Modeling Modifiers |
MAXX-23128 | 3ds Max 2016 Render from command line adds 9 seconds to a 1 second frame | Rendering |
MAXX-24935 | Program error of 3ds Max when tabbing from out of the resolution settings | Rendering |
MAXX-24099 | State sets corrupts the viewports | Rendering StateSets |
MAXX-17867 | Ctrl+A does not 'select all' when using 'select from scene' | Scene Explorer |
MAXX-24749 | .NET exception and white tree view with Display Missing Plugin filter | Scene Explorer |
MAXX-21717 | workspace default : viewport layout tab no longer appears in main UI on startup | UI |
MAXX-25667 | 3ds Max Viewport Outline memory leak | Viewports |
MAXX-26311 | NitrousGraphicsManager.ShadowmapSizeLimit memory leak | Viewports |
MAXX-26312 | Nitrous: MMB panning of viewport causes memory leak | Viewports |
MAXX-26313 | Changing NitrousGraphicsManager.ShadowmapSizeLimit to 1024/2048 etc. leak RAM | Viewports |
MAXX-26314 | Possible Memory Leak. RAM consumption balloons | Viewports |
MAXX-15647 | Nitrous does not show correctly with Multi/Sub material. | Viewports Nitrous |
MAXX-20394 | See-through display mode doesn't work with Vertex Color display | Viewports Nitrous |
MAXX-25150 | Fix AlphaTestEnable With Nitrous | Viewports Nitrous |
MAXX-25425 | Undo Use Color Map for StingrayPBS material will error 3ds Max | Viewports Nitrous |
MAXX-26303 | Display issue when using grouped objects | Viewports Nitrous |
MAXX-26345 | MMB panning of viewport causes serious memory leak with NitrousGraphicsManager.ShadowmapSizeLimit > 512 | Viewports Nitrous |
MAXX-26411 | Nitrous - memory leak with time slider dragging or playback | Viewports Nitrous |
MAXX-26534 | Patch OGS ATIL fix | Viewports Nitrous |
MAXX-26861 | Nitrous realtime reflections do not function anymore (Max2016) No man%27s sky steam key generator. | Viewports Nitrous |
When a software error occurs, Autodesk’s Customer Error Reporting (CER) makes it easy for you to send the details of the software error to Autodesk for analysis. We thank you for taking the time to fill out these reports and ask you to include as much information as possible about what actions you were performing at the time the error occurred. These details are very much appreciated by the Autodesk 3ds Max Quality Engineering team.
For further information about CERs refer to www.autodesk.com/cer.
For issues not resulting in a CER Autodesk provides a way for you to report general product problems/defects so they can be evaluated and possibly addressed in future products & services.
For more information see: www.autodesk.com/3dsmax-defectsubmission
Have an idea for a feature or tweaks to existing workflows? Autodesk values this feedback and has created online forums for collecting 3ds Max feature priorities along with new ideas.
For more information see: 3dsmaxfeedback.autodesk.com
Autodesk and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.